Titanfall 2 Movement Recreation in Unreal Engine

Built in Unreal Engine using C++ with a State Machine framework to handle multiple state like:

  • - Idle
  • - Walk
  • - Sprint
  • - Jump
  • - Double Jump
  • - Slide
  • - Wall Running
  • - Wall Jumping


Check out the project here: Titanfall2_movement

Features

  • C++ State Machine Architecture: States divided into individual classes decoupling logic from the Character class.
  • Modular classes: Custom classed made in C++ and followed OOP patterns for scalability.
  • Clean Codebase: Follows best practices for readability and maintainability.