Titanfall 2 Movement Recreation in Unreal Engine
Built in Unreal Engine using C++ with a State Machine framework to handle multiple state like:
- - Idle
- - Walk
- - Sprint
- - Jump
- - Double Jump
- - Slide
- - Wall Running
- - Wall Jumping
Check out the project here:
Titanfall2_movement
Features
- C++ State Machine Architecture: States divided into individual classes decoupling logic from the Character class.
- Modular classes: Custom classed made in C++ and followed OOP patterns for scalability.
- Clean Codebase: Follows best practices for readability and maintainability.